000

Index Labels

Highlight Spot/Point of Interest in Drawing

.
When CAD user works with AutoCAD, he/she may want to be able to spot some points of interest in the AutoCAD's editor.

For example, the user may be asked to pick a point among a few possible/known points. If these points of interest are associated with visible entities, or even are the entities themselves (DBPoint), it might be a bit easier for the user to visually locate them and choose the targeted ones. However, if the points of interest are meant to be a pair of coordinate numbers, the user would not be able to pick the point with mouse easily, the user would have to enter the coordinate manually instead of mouse picking.

Another example is like this: user is asked to select points among many known points and during the process of selecting, the user wants to be able to tell which points have already been selected. Again, if the points are associated with entities in drawing, we could simply highlight the entities. If the points are just coordinate numbers, some visual assistance would definitely be very helpful.

We could insert DBPoint with proper display style temporarily at these points to help user to locate the points and erase it later. This would be most likely way to do it, if we still had only AutoLISP and VBA to work with.

With ObjectARX/NET API, providing some kind of visual assistance to use in similar AutoCAD work process is fairly easy thing to do. I recently worked in a small project, in which user is expected to select one or more points from many known points. These points are just coordinates, not AutoCAD entities. So, I thought it would be better to let AutoCAD shows where the points are, so user can easily pick some of them based on need, or user can easily tell which points have been picked and which points are not picked.

Here are the code that visually helps user to select points.

Class MyPointHinter:

    1 using System;
    2 using System.Collections.Generic;
    3 using Autodesk.AutoCAD.DatabaseServices;
    4 using Autodesk.AutoCAD.Geometry;
    5 using Autodesk.AutoCAD.ApplicationServices;
    6 using Autodesk.AutoCAD.EditorInput;
    7 using Autodesk.AutoCAD.GraphicsInterface;
    8 
    9 namespace PointHinter
   10 {
   11     public class MyPointHinter : IDisposable
   12     {
   13         private Document _dwg;
   14         private Editor _ed;
   15         private double _screenSizePercent = 0.05;
   16         private List<Circle> _visualEnts;
   17         private TransientManager _manager;
   18         private int _colorIndex = 2;
   19         private double _diameter;
   20         private bool _tooltipEnabled = false;
   21 
   22         #region constructors
   23 
   24         public MyPointHinter(double circleDiaPercent = 0.05,
   25             int hintColorIndex = 2)
   26         {
   27             _dwg = Application.DocumentManager.MdiActiveDocument;
   28             _ed = _dwg.Editor;
   29             _manager = TransientManager.CurrentTransientManager;
   30 
   31             _screenSizePercent = circleDiaPercent;
   32             _colorIndex = hintColorIndex;
   33             _diameter = GetCircleDiameter();
   34 
   35             _visualEnts = new List<Circle>();
   36         }
   37 
   38         #endregion
   39 
   40         #region public properties
   41 
   42         public double CircleSizeAsScreenPercent
   43         {
   44             set
   45             {
   46                 _screenSizePercent = value;
   47                 _diameter = GetCircleDiameter();
   48             }
   49             get { return _screenSizePercent; }
   50         }
   51 
   52         public int ColorIndex
   53         {
   54             set { _colorIndex = value; }
   55             get { return _colorIndex; }
   56         }
   57 
   58         public bool EnableTooltip
   59         {
   60             set { _tooltipEnabled = value; }
   61             get { return _tooltipEnabled; }
   62         }
   63 
   64         #endregion
   65 
   66         #region public methods
   67 
   68         public void Dispose()
   69         {
   70             ClearPoints();
   71         }
   72 
   73         public void ShowPoints(Point3d[] points, bool enableTooltip = true)
   74         {
   75             ClearPoints();
   76             CreateVisuals(points);
   77             ShowVisuals();
   78         }
   79 
   80         public void ClearPoints()
   81         {
   82             _manager.EraseTransients(
   83                 TransientDrawingMode.Highlight,
   84                 128, new IntegerCollection());
   85 
   86             foreach (var ent in _visualEnts)
   87             {
   88                 ent.Dispose();
   89             }
   90 
   91             _visualEnts.Clear();
   92         }
   93 
   94         public Point3d[] SelectPoint(
   95             bool turnOffVisualAfter = true,
   96             string pickingMessage = null,
   97             string pickingTargetName = null)
   98         {
   99             ClearPoints();
  100 
  101             List<Point3d> points = new List<Point3d>();
  102 
  103             string msg;
  104             if (string.IsNullOrEmpty(pickingMessage))
  105                 msg = "Select a point:";
  106             else
  107                 msg = pickingMessage + ":";
  108 
  109             string targetName;
  110             if (string.IsNullOrEmpty(pickingTargetName))
  111                 targetName = "point";
  112             else
  113                 targetName = pickingTargetName;
  114 
  115             while (true)
  116             {
  117                 Point3d pt;
  118                 if (PickPoint(msg, out pt))
  119                 {
  120                     if (pt.X != double.MinValue ||
  121                         pt.Y != double.MinValue ||
  122                         pt.Z != double.MinValue)
  123                     {
  124                         if (!PointExists(pt))
  125                         {
  126                             AddVisual(pt);
  127                             points.Add(pt);
  128                             _ed.WriteMessage(
  129                                 "\n{0} " + targetName + "{1} selected",
  130                                 points.Count, points.Count > 1 ? "s" : "");
  131                         }
  132                         else
  133                         {
  134                             _ed.WriteMessage(
  135                                 "\nSelected point is duplicated.");
  136                         }
  137                     }
  138                     else
  139                     {
  140                         break;
  141                     }
  142                 }
  143                 else
  144                 {
  145                     return null;
  146                 }
  147             }
  148 
  149             if (turnOffVisualAfter)
  150             {
  151                 ClearPoints();
  152             }
  153 
  154             return points.ToArray();
  155         }
  156 
  157         public Point3d[] SelectFromPoints(
  158             Point3d[] knownPoints,
  159             bool turnOffVisualAfter = true,
  160             bool zoomToNextPoint=false,
  161             string pickingMessage = null,
  162             string pickingTargetName = null)
  163         {
  164             if (zoomToNextPoint) ZoomToPoint(knownPoints[0]);
  165             ShowPoints(knownPoints);
  166 
  167             List<Point3d> points = new List<Point3d>();
  168 
  169             string msg;
  170             if (string.IsNullOrEmpty(pickingMessage))
  171                 msg = "Select a point by clicking inside of a highlight circle";
  172 
  173             else
  174                 msg = pickingMessage;
  175 
  176             string targetName;
  177             if (string.IsNullOrEmpty(pickingTargetName))
  178                 targetName = "point";
  179             else
  180                 targetName = pickingTargetName;
  181 
  182             while (true && _visualEnts.Count > 0)
  183             {
  184                 Point3d pt;
  185                 if (PickPointFromKnownPoints(pickingMessage, out pt))
  186                 {
  187                     if (pt.X != double.MinValue ||
  188                         pt.Y != double.MinValue ||
  189                         pt.Z != double.MinValue)
  190                     {
  191                         points.Add(pt);
  192                         RemoveVisual(pt);
  193 
  194                         _ed.WriteMessage(
  195                                 "\n{0} " + targetName + "{1} selected",
  196                                 points.Count,
  197                                 points.Count > 1 ? "s" : "");
  198                     }
  199                     else
  200                     {
  201                         break;
  202                     }
  203                 }
  204                 else
  205                 {
  206                     return null;
  207                 }
  208 
  209                 if (_visualEnts.Count > 0 && zoomToNextPoint)
  210                 {
  211                     ZoomToPoint(_visualEnts[0].Center);
  212                 }
  213             }
  214 
  215             if (turnOffVisualAfter)
  216             {
  217                 ClearPoints();
  218             }
  219 
  220             return points.ToArray();
  221         }
  222 
  223         #endregion
  224 
  225         #region private methods
  226 
  227         private void ShowVisuals()
  228         {
  229             foreach (var cl in _visualEnts)
  230             {
  231                 _manager.AddTransient(
  232                     cl, TransientDrawingMode.Highlight,
  233                     128, new IntegerCollection());
  234             }
  235 
  236             _ed.UpdateScreen();
  237         }
  238 
  239         private void AddVisual(Point3d point)
  240         {
  241             Circle cl = CreateVisualCircle(point);
  242             _manager.AddTransient(
  243                     cl, TransientDrawingMode.Highlight,
  244                     128, new IntegerCollection());
  245             _visualEnts.Add(cl);
  246             _ed.UpdateScreen();
  247         }
  248 
  249         private void RemoveVisual(Point3d point)
  250         {
  251             foreach (var cl in _visualEnts)
  252             {
  253                 if (IsTheSamePoint(cl.Center, point))
  254                 {
  255                     _manager.EraseTransient(
  256                         cl, new IntegerCollection());
  257                     cl.Dispose();
  258                     _visualEnts.Remove(cl);
  259                     break;
  260                 }
  261             }
  262             _ed.UpdateScreen();
  263         }
  264 
  265         private void CreateVisuals(Point3d[] points)
  266         {
  267             foreach (var point in points)
  268             {
  269                 _visualEnts.Add(CreateVisualCircle(point));
  270             }
  271         }
  272 
  273         private Circle CreateVisualCircle(Point3d pt)
  274         {
  275             Circle c = new Circle();
  276             c.Center = pt;
  277             c.Diameter = _diameter;
  278             c.ColorIndex = _colorIndex;
  279             return c;
  280         }
  281 
  282         private double GetCircleDiameter()
  283         {
  284             double dia = double.MaxValue;
  285 
  286             Point2d size = GetCurrentViewSize();
  287             double d = size.X * _screenSizePercent;
  288             if (d < dia) dia = d;
  289             d = size.Y * _screenSizePercent;
  290             if (d < dia) dia = d;
  291 
  292             return dia;
  293         }
  294 
  295         private void ZoomToPoint(Point3d point)
  296         {
  297             double length = 2 / _screenSizePercent;
  298 
  299             Point3d minPt = new Point3d(point.X - length, point.Y - length, 0.0);
  300             Point3d maxPt = new Point3d(point.X + length, point.Y + length, 0.0);
  301             Extents3d exts = new Extents3d(minPt, maxPt);
  302 
  303             ZoomToExtents(exts);
  304         }
  305 
  306         private void ZoomToExtents(Extents3d zoomExt)
  307         {
  308             using (ViewTableRecord view = _ed.GetCurrentView())
  309             {
  310                 Matrix3d WCS2DCS =
  311                     Matrix3d.Rotation(-view.ViewTwist, view.ViewDirection, view.Target) *
  312                     Matrix3d.Displacement(view.Target - Point3d.Origin) *
  313                     Matrix3d.PlaneToWorld(view.ViewDirection);
  314 
  315                 zoomExt.TransformBy(WCS2DCS.Inverse());
  316 
  317                 Point2d center = new Point2d(
  318                     (zoomExt.MinPoint.X + zoomExt.MaxPoint.X) / 2.0,
  319                     (zoomExt.MinPoint.Y + zoomExt.MaxPoint.Y) / 2.0);
  320 
  321                 view.Height = (zoomExt.MaxPoint.Y - zoomExt.MinPoint.Y);
  322                 view.Width = (zoomExt.MaxPoint.X - zoomExt.MinPoint.X);
  323                 view.CenterPoint = center;
  324 
  325                 _ed.SetCurrentView(view);
  326                 _dwg.Database.UpdateExt(true);
  327             }
  328         }
  329 
  330         private Point2d GetCurrentViewSize()
  331         {
  332             //Get current view height
  333             double h = (double)Application.GetSystemVariable("VIEWSIZE");
  334 
  335             //Get current view width,
  336             //by calculate current view's width-height ratio
  337             Point2d screen =
  338                 (Point2d)Application.GetSystemVariable("SCREENSIZE");
  339             double w = h * (screen.X / screen.Y);
  340             return new Point2d(w, h);
  341         }
  342 
  343         private bool VisualCircleExists(Point3d cCenter)
  344         {
  345             foreach (var cl in _visualEnts)
  346             {
  347                 double dist = cl.Center.DistanceTo(cCenter);
  348                 if (dist <= Tolerance.Global.EqualPoint) return true;
  349             }
  350 
  351             return false;
  352         }
  353 
  354         #endregion
  355 
  356         #region private methods: picking points
  357 
  358         private bool PointExists(Point3d pt)
  359         {
  360             foreach (Circle cl in _visualEnts)
  361             {
  362                 if (IsTheSamePoint(pt, cl.Center)) return false;
  363             }
  364 
  365             return false;
  366         }
  367 
  368         private bool IsTheSamePoint(Point3d pt1, Point3d pt2)
  369         {
  370             double dist = pt1.DistanceTo(pt2);
  371             return dist <= Tolerance.Global.EqualPoint;
  372         }
  373 
  374         private bool PickPoint(
  375             string pickingMessage, out Point3d point)
  376         {
  377             point = new Point3d(double.MinValue, double.MinValue, double.MinValue);
  378             PromptPointOptions opt = new PromptPointOptions(
  379                 "\n" + pickingMessage);
  380             opt.AllowNone = true;
  381             opt.Keywords.Add("Done");
  382             opt.Keywords.Default = "Done";
  383             PromptPointResult res = _ed.GetPoint(opt);
  384             if (res.Status == PromptStatus.OK)
  385             {
  386                 point = res.Value;
  387                 return true;
  388             }
  389             else if (res.Status == PromptStatus.Keyword)
  390             {
  391                 return true;
  392             }
  393             else
  394             {
  395                 return false;
  396             }
  397         }
  398 
  399         private bool PickPointFromKnownPoints(
  400             string pickingMessage, out Point3d point)
  401         {
  402             point = new Point3d(double.MinValue, double.MinValue, double.MinValue);
  403             while (true)
  404             {
  405                 PromptPointOptions opt = new PromptPointOptions(
  406                     "\n" + pickingMessage + "(" + _visualEnts.Count + " to select):");
  407                 opt.AllowNone = true;
  408                 opt.Keywords.Add("Done");
  409                 opt.Keywords.Default = "Done";
  410                 PromptPointResult res = _ed.GetPoint(opt);
  411                 if (res.Status == PromptStatus.OK)
  412                 {
  413                     Point3d pt = MatchToAKnownPoint(res.Value);
  414                     if (pt.X == double.MinValue &&
  415                         pt.Y == double.MinValue &&
  416                         pt.X == double.MinValue)
  417                     {
  418                         _ed.WriteMessage(
  419                             "\nInvalid: picked point is outside a highlight circle.");
  420                     }
  421                     else
  422                     {
  423                         point = pt;
  424                         return true;
  425                     }
  426                 }
  427                 else if (res.Status == PromptStatus.Keyword)
  428                 {
  429                     return true;
  430                 }
  431                 else
  432                 {
  433                     return false;
  434                 }
  435             }
  436         }
  437 
  438         private Point3d MatchToAKnownPoint(Point3d pt)
  439         {
  440             Point3d point = new Point3d(
  441                 double.MinValue, double.MinValue, double.MinValue);
  442 
  443             foreach (var cl in _visualEnts)
  444             {
  445                 double dist = pt.DistanceTo(cl.Center);
  446                 if (dist <= _diameter / 2.0)
  447                 {
  448                     point = cl.Center;
  449                     break;
  450                 }
  451             }
  452 
  453             return point;
  454         }
  455 
  456         #endregion
  457     }
  458 }

This class implements IDisposable interface, so that it can be disposed by placing it in a using{...} block to guarantee the visual hint added by the code can be erased when the code execution gets out of the using{...} block.

Here the code to use MyPointHinter class for selecting points, or selecting points from a group of known points:

    1 using Autodesk.AutoCAD.ApplicationServices;
    2 using Autodesk.AutoCAD.EditorInput;
    3 using Autodesk.AutoCAD.Geometry;
    4 using Autodesk.AutoCAD.Runtime;
    5 
    6 [assembly: CommandClass(typeof(PointHinter.MyCommands))]
    7 
    8 namespace PointHinter
    9 {
   10     public class MyCommands
   11     {
   12         [CommandMethod("SelectPt1")]
   13         public void SelectPoint1()
   14         {
   15             Document dwg = Application.DocumentManager.MdiActiveDocument;
   16             Editor ed = dwg.Editor;
   17 
   18             Point3d[] selectedPoints = null;
   19             using (MyPointHinter ph = new MyPointHinter())
   20             {
   21                 selectedPoints = ph.SelectPoint(
   22                     true,
   23                     "Select ABC's location",
   24                     "ABC");
   25             }
   26 
   27             PromptSelectingResult(selectedPoints, ed);
   28         }
   29 
   30         [CommandMethod("SelectPt2")]
   31         public void SelectPoints2()
   32         {
   33             Document dwg = Application.DocumentManager.MdiActiveDocument;
   34             Editor ed = dwg.Editor;
   35 
   36             Point3d[] selectedPoints = null;
   37             using (MyPointHinter ph = new MyPointHinter())
   38             {
   39                 selectedPoints = ph.SelectFromPoints(GetKnownPoints());
   40             }
   41 
   42             PromptSelectingResult(selectedPoints, ed);
   43         }
   44 
   45         private Point3d[] GetKnownPoints()
   46         {
   47             return new Point3d[]
   48             {
   49                 new Point3d(0.0, 0.0, 0.0),
   50                 new Point3d(2.0, 0.0, 0.0),
   51                 new Point3d(4.0, 0.0, 0.0),
   52                 new Point3d(0.0, 2.0, 0.0),
   53                 new Point3d(2.0, 2.0, 0.0),
   54                 new Point3d(4.0, 2.0, 0.0),
   55                 new Point3d(0.0, 4.0, 0.0),
   56                 new Point3d(2.0, 4.0, 0.0),
   57                 new Point3d(4.0, 4.0, 0.0)
   58             };
   59         }
   60 
   61         private void PromptSelectingResult(Point3d[] selectedPoints, Editor ed)
   62         {
   63             if (selectedPoints == null)
   64             {
   65                 ed.WriteMessage("\n*Cancel*");
   66             }
   67             else
   68             {
   69                 ed.WriteMessage("\n{0} object{1} selected.",
   70                     selectedPoints.Length, selectedPoints.Length > 1 ? "s" : "");
   71             }
   72 
   73             Autodesk.AutoCAD.Internal.Utils.PostCommandPrompt();
   74         }
   75     }
   76 }

Click here to see how the code behaves.


Blog Archive

Labels

.NET Programming 2D Drafting 3D Animation 3D Art 3D Artist 3D design 3D effects 3D Engineering 3D Materials 3D Modeling 3D models 3D presentation 3D Printing 3D rendering 3D scanning 3D scene 3D simulation 3D Sketch Inventor 3D Texturing 3D visualization 3D Web App 3ds Max 4D Simulation ACC Adaptive Clearing adaptive components Add-in Development Additive Manufacturing Advanced CAD features Advanced Modeling AEC Technology AEC Tools affordable Autodesk tools AI AI animation AI Assistance AI collaboration AI Design AI Design Tools AI Experts AI for Revit AI Guide AI in CAD AI in CNC AI in design AI in Manufacturing AI in Revit AI insights AI lighting AI rigging AI Tips AI Tools AI troubleshooting AI workflow AI-assisted AI-assisted rendering AI-enhanced Animation animation pipeline animation tips Animation workflow annotation AR architectural design architectural modeling architectural preservation architectural visualization Architecture architecture design Architecture Engineering Architecture Firm Architecture Productivity architecture software architecture technology Architecture Workflow Arnold Renderer Arnold Shader Artificial Intelligence As-Built Model Asset Management augmented reality AutoCAD AutoCAD advice AutoCAD API AutoCAD Basics AutoCAD Beginner AutoCAD Beginners AutoCAD Civil 3D AutoCAD Civil3D AutoCAD commands AutoCAD efficiency AutoCAD Expert Advice AutoCAD features AutoCAD File Management AutoCAD Layer AutoCAD Layers AutoCAD learning AutoCAD print settings AutoCAD productivity AutoCAD Teaching AutoCAD Techniques AutoCAD tips AutoCAD tools AutoCAD training. AutoCAD tricks AutoCAD Tutorial AutoCAD workflow AutoCAD Xref Autodesk Autodesk 2025 Autodesk 2026 Autodesk 3ds Max Autodesk AI Autodesk AI Tools Autodesk Alias Autodesk AutoCAD Autodesk BIM Autodesk BIM 360 Autodesk Certification Autodesk Civil 3D Autodesk Cloud Autodesk community forums Autodesk Construction Cloud Autodesk Docs Autodesk Dynamo Autodesk features Autodesk for Education Autodesk Forge Autodesk FormIt Autodesk Fusion Autodesk Fusion 360 Autodesk help Autodesk InfraWorks Autodesk Inventor Autodesk Inventor Frame Generator Autodesk Inventor iLogic Autodesk Knowledge Network Autodesk License Autodesk Maya Autodesk mistakes Autodesk Navisworks Autodesk news Autodesk plugins Autodesk productivity Autodesk Recap Autodesk resources Autodesk Revit Autodesk Software Autodesk support ecosystem Autodesk Takeoff Autodesk Tips Autodesk training Autodesk tutorials Autodesk update Autodesk Upgrade Autodesk Vault Autodesk Video Autodesk Viewer Automated Design Automation Automation Tutorial automotive design automotive visualization Backup Basic Commands Basics Batch Plot Beginner Beginner Tips beginner tutorial beginners guide Big Data BIM BIM 360 BIM Challenges BIM collaboration BIM Compliance BIM Coordination BIM Data BIM Design BIM Efficiency BIM for Infrastructure BIM Implementation BIM Library BIM Management BIM modeling BIM software BIM Standards BIM technology BIM tools BIM Trends BIM workflow Block Editor Block Management Block Organization Building Design Software Building Maintenance building modeling Building Systems Building Technology ByLayer CAD CAD API CAD assembly CAD Automation CAD Blocks CAD CAM CAD commands CAD comparison CAD Customization CAD Data Management CAD Design CAD errors CAD Evolution CAD File Size Reduction CAD Integration CAD Learning CAD line thickness CAD management CAD Migration CAD mistakes CAD modeling CAD Optimization CAD plugins CAD Productivity CAD Rendering CAD Security CAD Skills CAD software CAD software 2026 CAD software training CAD standards CAD technology CAD Tips CAD Tools CAD tricks CAD Tutorial CAD workflow CAM car design software Case Study CEO Guide CGI design Character Rig cinematic lighting Civil 3D Civil 3D hidden gems Civil 3D productivity Civil 3D tips civil design software civil engineering Civil engineering software Clash Detection Class-A surfacing clean CAD file cleaning command client engagement Cloud CAD Cloud Collaboration Cloud design platform Cloud Engineering Cloud Management Cloud Storage Cloud-First CNC CNC machining collaboration command abbreviations Complex Renovation concept car conceptual workflow Connected Design construction Construction Analytics Construction Automation Construction BIM Construction Cloud Construction Planning Construction Scheduling Construction Technology contractor tools Contractor Workflow Contraints corridor design Cost Effective Design cost estimation Create resizable blocks Creative Teams CTB STB Custom visual styles Cutting Parameters Cybersecurity Data Backup data management Data Protection Data Reference Data Security Data Shortcut Design Automation Design Career Design Collaboration Design Comparison Design Coordination design efficiency Design Engineering Design Hacks Design Innovation design optimization Design Options design productivity design review Design Rules design software design software tips Design Technology design tips Design Tools Design Workflow design-to-construction Designer Designer Tools Digital Art Digital Assets Digital Construction Digital Construction Technology Digital Content Digital Design Digital engineering digital fabrication Digital Manufacturing digital marketing digital takeoff Digital Thread Digital Tools Digital Transformation Digital Twin Digital Twins digital workflow dimension dimensioning Disaster Recovery drafting Drafting Efficiency Drafting Shortcuts Drafting Standards Drafting Tips Drawing Drawing Automation drawing tips Dref Dynamic Block Dynamic Block AutoCAD Dynamic Blocks Dynamic doors Dynamic windows Dynamo Dynamo automation early stage design eco design editing commands Electrical Systems Emerging Features Energy Analysis energy efficiency Engineering Engineering Automation engineering data Engineering Design Engineering Innovation Engineering Productivity Engineering Skills engineering software Engineering Technology engineering tools Engineering Tools 2025 Engineering Workflow Excel Export Workflow Express Tools External Reference facial animation Facial Rigging Facility Management Families Fast Structural Design Field Documentation File Optimization File Recovery Flame flange tips flat pattern Forge Development Forge Viewer FreeCAD Fusion 360 Fusion 360 API Fusion 360 tutorial Future of Design Future Skills Game Development Gamification Generative Design Geospatial Data GIS Global design teams global illumination grading optimization green building Green Technology Grips Handoff HDRI health check Healthcare Facilities heavy CAD file Heavy CAD Files heritage building conservation hidden commands Hospital Design HVAC HVAC Design Tools HVAC Engineering Hydraulic Modeling IK/FK iLogic Import Workflow Industry 4.0 Infrastructure infrastructure design Infrastructure Monitoring Infrastructure Planning Infrastructure Technology InfraWorks innovation Insight intelligent modeling Interactive Design interactive presentation Interior Design Inventor Inventor API Inventor Drawing Template Inventor Frame Generator Inventor Graphics Issues Inventor IDW Inventor Tips Inventor Tutorial IoT ISO 19650 joints Keyboard Shortcuts keyframe animation Keyframe generation Landscape Design Large Projects Laser Scan Layer Management Layer Organization Learn AutoCAD Legacy CAD Licensing light techniques Lighting and shading Lighting Techniques Linked Models Machine Learning Machine Learning in CAD Machine Optimization Machining Efficiency maintenance command Management manufacturing Manufacturing Innovation Manufacturing Technology Mapping Technology marketing visuals Material Creation Maya Maya character animation Maya lighting Maya Shader Maya Tips Maya tutorial measurement Mechanical Design Mechanical Engineering Media & Entertainment MEP Modeling Mesh-to-BIM Metal Structure modal analysis Model Management Model Optimization Modeling Secrets Modular Housing Motion capture motion graphics motion simulation MotionBuilder Multi Office Workflow Multi-User Environment multileader Navisworks Navisworks Best Practices Net Zero Design ObjectARX .NET API Open Source CAD Organization OVERKILL OVERKILL AutoCAD Page Setup Palette Parametric Components parametric design parametric family Parametric Modeling particle effects particle systems PDF PDM system Personal Brand Phasing PlanGrid Plot Settings Plot Style Plot Style AutoCAD Plotting Plugin Tutorial Plumbing Design point cloud Portfolio Post Construction Post-Processing Practice Drawing preconstruction workflow predictive analysis predictive animation Predictive Maintenance Predictive rigging Prefabrication Presentation-ready visuals Printing Printing Quality Procedural animation procedural motion Procedural Rig Procedural Textures Product Design Product Development product lifecycle product rendering Productivity productivity tools Professional 3D design Professional CAD Professional Drawings professional printing Professional Tips Project Documentation project efficiency project management Project Management Tools Project Visualization PTC Creo PURGE PURGE AutoCAD Rail Transit Rapid Prototyping realistic rendering ReCap Redshift Shader reduce CAD file size Render Render Passes Render Quality Render Settings Rendering rendering engine Rendering Engines Rendering Optimization rendering software Rendering Tips Rendering Workflow RenderMan Renewable Energy Renovation Project Renovation Workflow Reports Resizable Block restoration workflow Revit Revit add-ins Revit API Revit automation Revit Best Practices Revit Collaboration Revit Documentation Revit Family Revit integration Revit MEP Revit Performance Revit Phasing Revit Plugins Revit Scripting Revit skills Revit Standards Revit Template Revit Tips Revit tutorial Revit Workflow Ribbon Rigging robotics ROI Scale Autodesk Schedules screen Sculpting Secure Collaboration Sensor Data Shader Networks Sheet Metal Design Sheet Metal Tricks Sheet Set Manager shortcut keys Shortcuts Siemens NX Simulation simulation tools Sketch Sketching Tricks Small Firms Smart Architecture Smart Block Smart Building Design Smart City Smart Design Smart Engineering Smart Factory Smart Infrastructur Software Compliance software ecosystem Software Management Software Trends software troubleshooting Software Update Solar Energy Solar Panels SolidWorks Startup Design static stress Steel Structure Design Structural Optimization subscription model Subscription Value Surface Modeling sustainability sustainable design Sustainable Manufacturing system performance T-Spline team training guide Technical Drawing technical support Template Setup text style Texture Mapping Texturing thermal analysis Time Management time saving tools Title Blocks toolbar Toolpath Optimization Toolpaths Topography Troubleshooting Tutorial Tutorials urban planning User Interface (UI) UV Mapping UV Unwrap V-Ray Vault Best Practices Vault Lifecycle Vault Mistakes Vector Plotting vehicle modeling VFX Viewport configuration Virtual Environments virtual reality visual effects visualization workflow VR VR Tools VRED Water Infrastructure Water Management Weight Painting What’s New in Autodesk Wind Energy Wind Turbines Workbook workflow Workflow Automation workflow efficiency Workflow Optimization Workflow Tips Worksets Worksharing Workspace XLS Xref Xrefs เขียนแบบ