000

Index Labels

A Pragmatic Approach to Performance

.
Is premature optimization the root of all evil? Or is the fix-it-later attitude to performance turning programmers from proud ”computer scientists” to despicable ”script kiddies”?

These are questions without definite answers, but in this article I’ll try to describe my own approach to performance. How I go about to ensure that my systems run decently, without compromising other goals, such as modularity, maintainability and flexibility.

§1 Programmer time is a finite resource

If you are writing a big program, some parts of the code will not be as fast as theoretically possible. Sorry, let me rephrase. If you are writing a big program, no part of the code will be as fast as theoretically possible. Yes, I think it is reasonable to assume that every single line of your code could be made to run a little tiny bit faster.

Writing fast software is not about maximum performance all the time. It is about good performance where it matters. If you spend three weeks optimizing a small piece of code that only gets called once a frame, then that’s three weeks of work you could have spent doing something more meaningful. If you had spent it on optimizing code that actually mattered, you could even have made a significant improvement to the game’s frame rate.

There is never enough time to add all the features, fix all the bugs and optimize all the code, so the goal should always be maximum performance for minimum effort.

§2 Don’t underestimate the power of simplicity

Simple solutions are easier to implement than complex solution. But that’s only the tip of the iceberg. The real benefits of simple solutions come in the long run. Simple solutions are easier to understand, easier to debug, easier to maintain, easier to port, easier to profile, easier to optimize, easier to parallelize and easier to replace. Over time, all these savings add up.

Using a simple solution can save so much time that even if it is slower than a more complex solution, as a whole your program will run faster, because you can use the time you saved to optimize other parts of the code. The parts that really matter.

I only use complex solutions when it is really justified. I.e. when the complex solution is significantly faster than the simple one (a factor 2 or so) and when it is in a system that matters (that consumes a significant percentage of the frame time).

Of course simplicity is in the eyes of the beholder. I think arrays are simple. I think POD data types are simple. I think blobs are simple. I don’t think class structures with 12 levels of inheritance are simple. I don’t think classes templated on 8 policy class parameters are simple. I don’t think geometric algebra is simple.

§3 Take advantage of the system design opportunity

Some people seem to think that to avoid ”premature optimization” you should design your systems without any regard to performance whatsoever. You should just slap something together and fix it later when you ”optimize” the code.

I wholeheartedly disagree. Not because I love performance for its own sake, but for purely pragmatic reasons.

When you design a system you have a clear picture in your head of how the different pieces fit together, what the requirements are and how often different functions get called. At that point, it is not much extra effort to take a few moments to think about how the system will perform and how you can setup the data structures so that it runs at fast as possible.

In contrast, if you build your system without considering performance and have to come in and ”fix it” at some later point, that will be much harder. If you have to rearrange the fundamental data structures or add multithreading support, you may have to rewrite the entire system almost from scratch. Only now the system is in production, so you may be restricted by the published API and dependencies to other systems. Also, you cannot break any of the projects that are using the system. And since it was several months since you (or someone else) wrote the code, you have to start by understanding all the thoughts that went into it. And all the little bug fixes and feature tweaks that have been added over time will most likely be lost in the rewrite. You will start again with a fresh batch of bugs.

So by just following our general guideline ”maximum efficiency with minimum effort”, we see that it is better to consider performance up front. Simply since that requires a lot less effort than fixing it later.

Within reason of course. The performance improvements we do up front are easier, but we are less sure that they matter in the big picture. Later, profile-guided fixes require more effort, but we know better where to focus our attention. As in whole life, balance is important.

When I design a system, I do a rough estimate of how many times each piece of code will be executed per frame and use that to guide the design:

  • 1-10 Performance doesn’t matter. Do whatever you want.
  • 100 Make sure it is O(n), data-oriented and cache friendly
  • 1000 Make sure it is multithreaded
  • 10000 Think really hard about what you are doing

I also have a few general guidelines that I try to follow when writing new systems:

  • Put static data in immutable, single-allocation memory blobs
  • Allocate dynamic data in big contiguous chunks
  • Use as little memory as possible
  • Prefer arrays to complex data structures
  • Access memory linearly (in a cache friendly way)
  • Make sure procedures run in O(n) time
  • Avoid ”do nothing” updates -- instead, keep track of active objects
  • If the system handles many objects, support data parallelism

By now I have written so many systems in this ”style” that it doesn’t require much effort to follow these guidelines. And I know that by doing so I get a decent baseline performance. The guidelines focus on the most important low-hanging fruit: algorithmic complexity, memory access and parallelization and thus give good performance for a relatively small effort.

Of course it is not always possible to follow all guidelines. For example, some algorithms really require more than O(n) time. But I know that when I go outside the guidelines I need to stop and think things through, to make sure I don’t trash the performance.

§4 Use top-down profiling to find bottlenecks

No matter how good your up front design is, your code will be spending time in unexpected places. The content people will use your system in crazy ways and expose bottlenecks that you’ve never thought about. There will be bugs in your code. Some of these bugs will not result in outright crashes, just bad performance. There will be things you haven’t really thought through.

To understand where your program is actually spending its time, a top down profiler is an invaluable tool. We use explicit profiler scopes in our code and pipe the data live over the network to an external tool that can visualize it in various ways:


An (old) screenshot of the BitSquid Profiler.


The top-down profiler tells you where your optimization efforts need to be focused. Do you spend 60 % of the frame time in the animation system and 0.5 % in the Gui. Then any optimizations you can make to the animations will really pay off, but what you do with the Gui won’t matter one iota.

With a top-down profiler you can insert narrower and narrower profiler scopes in the code to get to the root of a performance problem -- where the time is actually being spent.

I use the general design guidelines to get a good baseline performance for all systems and then drill down with the top-down profiler to find those systems that need a little bit of extra optimization attention.

§5 Use bottom-up profiling to find low-level optimization targets

I find that as a general tool, interactive top-down profiling with explicit scopes is more useful than a bottom-up sampling profiler.

But sampling profilers still have their uses. They are good at finding hotspot functions that are called from many different places and thus don’t necessary show up in a top-down profiler. Such hotspots can be a target for low-level, instruction-by-instruction optimizations. Or they can be an indication that you are doing something bad.

For example if strcmp() is showing up as a hotspot, then your program is being very very naughty and should be sent straight to bed without any cocoa.

A hotspot that often shows up in our code is lua_Vexecute(). This is not surprising. That is the main Lua VM function, a big switch statement that executes most of Lua’s opcodes. But it does tell us that some low level, platform specific optimizations of that function might actually result in real measurable performance benefits.

§6 Beware of synthetic benchmarks

I don’t do much synthetic benchmarking, i.e., looping the code 10 000 times over some made-up piece of data and measuring the execution time.

If I’m at a point where I don’t know whether a change will make the code faster or not, then I want to verify that with data from an actual game. Otherwise, how can I be sure that I’m not just optimizing the benchmark in ways that won’t carry over to real world cases.

A benchmark with 500 instances of the same entity, all playing the same animation is quite different from the same scene with 50 different unit types, all playing different animations. The data access patterns are completely different. Optimizations that improve one case may not matter at all in the other.

§7 Optimization is gardening

Programmers optimize the engine. Artists put in more stuff. It has always been thus. And it is good.

Optimization is not an isolated activity that happens at a specific time. It is a part of the whole life cycle: design, maintenance and evolution. Optimization is an ongoing dialog between artists and programmers about what the capabilities of the engine should be.

Managing performance is like tending a garden, checking that everything is ok, rooting out the weeds and finding ways for the plants to grow better.

It is the job of the artists to push the engine to its knees. And it is the job of the programmers’ job to bring it back up again, only stronger. In the process, a middle ground will be found where the games can shine as bright as possible.

Blog Archive

Labels

.NET Programming 2D Drafting 3D 3D Animation 3D Art 3D Artist 3D CAD 3D Character 3D design 3D design tutorial 3D Drafting 3D effects 3D Engineering 3D Lighting 3D Materials 3D Modeling 3D models 3D Navigation 3D presentation 3D Printing 3D rendering 3D scanning 3D scene 3D simulation 3D Sketch Inventor 3D Texturing 3D visualization 3D Web App 3ds Max 4D Simulation ACC Adaptive Clearing adaptive components Add-in Development Additive Layers Additive Manufacturing Advanced CAD features Advanced Modeling advanced plot styles Advanced Sketch AEC Technology AEC Tools AEC Workflow affordable Autodesk tools AI AI animation AI Assistance AI collaboration AI Design AI Design Tools AI Experts AI for Revit AI Guide AI in 3D AI in Architecture AI in CAD AI in CNC AI in design AI in engineering AI in Manufacturing AI in Revit AI insights AI lighting AI rigging AI Strategies AI Tips AI Tools AI Tricks AI troubleshooting AI workflow AI-assisted AI-assisted rendering AI-Assisted Workflow AI-enhanced AI-powered templates Animation Animation Curves Animation Layers animation pipeline animation tips Animation Tutorial Animation workflow annotation Annotation Scaling annotation standards Annotations AR Architectural AI Architectural CAD architectural design Architectural Drawing architectural drawings architectural modeling architectural preservation Architectural Productivity architectural visualization Architecture architecture CAD architecture design Architecture Engineering Architecture Firm Architecture Productivity architecture projects architecture software architecture technology architecture tools Architecture Visualization Architecture Workflow Arnold Renderer Arnold Shader Artificial Intelligence As-Built Model assembly techniques Asset Management augmented reality Auto Rig Maya AutoCAD AutoCAD advice AutoCAD AI tools AutoCAD API AutoCAD automation AutoCAD Basics AutoCAD Beginner AutoCAD Beginners AutoCAD Blocks AutoCAD Civil 3D AutoCAD Civil3D AutoCAD commands AutoCAD efficiency AutoCAD Expert Advice AutoCAD features AutoCAD File Management AutoCAD Guide AutoCAD Hub AutoCAD Layer AutoCAD Layers AutoCAD learning AutoCAD print settings AutoCAD productivity AutoCAD scripting AutoCAD Scripts AutoCAD Sheet Set tips AutoCAD Teaching AutoCAD Techniques AutoCAD Templates AutoCAD tips AutoCAD tools AutoCAD training. AutoCAD tricks AutoCAD Tutorial AutoCAD workflow AutoCAD Xref Autodesk Autodesk 2025 Autodesk 2026 Autodesk 3ds Max Autodesk AI Autodesk AI Tools Autodesk Alias Autodesk AutoCAD Autodesk BIM Autodesk BIM 360 Autodesk Certification Autodesk Civil 3D Autodesk Cloud Autodesk community forums Autodesk Construction Cloud Autodesk Docs Autodesk Dynamo Autodesk features Autodesk for Education Autodesk Forge Autodesk FormIt Autodesk Fusion Autodesk Fusion 360 Autodesk help Autodesk InfraWorks Autodesk Inventor Autodesk Inventor Frame Generator Autodesk Inventor iLogic Autodesk Knowledge Network Autodesk License Autodesk Maya Autodesk mistakes Autodesk Navisworks Autodesk news Autodesk plugins Autodesk productivity Autodesk Recap Autodesk resources Autodesk Revit Autodesk Software Autodesk support ecosystem Autodesk Takeoff Autodesk Tips Autodesk training Autodesk tutorials Autodesk update Autodesk Upgrade Autodesk Vault Autodesk Video Autodesk Viewer Automate automate drawing updates Automate Printing automate publishing automate repetitive tasks Automated Design automated publishing Automated Sheets Automation Automation in AutoCAD Automation Tools Automation Tutorial automotive design automotive visualization Backup Basic Commands Basics batch drawing validation Batch Plot Batch Plotting Beginner beginner CAM Beginner Tips beginner tutorial beginners guide Bend Tools Best Practices Big Data BIM BIM 360 BIM Challenges BIM collaboration BIM Compliance BIM Coordination BIM Data BIM Design BIM Efficiency BIM for Infrastructure BIM Implementation BIM Library BIM Management BIM modeling BIM software BIM Standards BIM technology BIM Tips BIM tools BIM Trends BIM workflow Block Editor Block Management Block Organization Boolean Operations Building design Building Design Software Building Efficiency Building Maintenance building modeling Building Systems Building Technology business tools ByLayer CAD CAD API CAD assembly CAD Automation CAD best practices CAD Blocks CAD CAM CAD collaboration CAD commands CAD comparison CAD consistency CAD Customization CAD Data Management CAD Design CAD drawing checks CAD efficiency CAD errors CAD Evolution CAD file management CAD File Size Reduction CAD Integration CAD Learning CAD libraries CAD line thickness CAD management CAD Migration CAD mistakes CAD modeling CAD Optimization CAD organization CAD Oversight CAD plugins CAD Productivity CAD project management CAD Projects CAD Rendering CAD Scripting CAD Security CAD Sheet Management CAD sheet sets CAD Shortcuts CAD Skills CAD software CAD software 2026 CAD software training CAD standardization CAD standards CAD Tables CAD team CAD teams CAD technology CAD templates CAD Tips CAD Tools CAD Tracking CAD tricks CAD Tutorial CAD version control CAD workflow CAD workflow optimization CAD workflows CAM CAM Best Practices CAM for beginners CAM Optimization CAM simulation CAM strategies CAM Tips CAM tutorial CAM Workflow car design software Case Study central hub Central Hub Solutions centralized commands centralized documentation centralized management Centralized Sheet Set centralizing CAD CEO Guide CG Workflow CGI CGI design Character Animation Character Rig Character Rigging cinematic lighting Civil 3D Civil 3D hidden gems Civil 3D productivity Civil 3D tips civil design software civil engineering Civil engineering software Clash Detection Class-A surfacing clean CAD file cleaning command client engagement Cloth Simulation Cloud CAD cloud CAD storage Cloud Collaboration Cloud design platform Cloud Engineering Cloud Management Cloud Storage Cloud-Based CAD Cloud-First CNC CNC machining collaboration collaboration in CAD Collaboration Tools Collaborative CAD collaborative design Collaborative Drafting color management command abbreviations Complex Projects Complex Renovation concept car conceptual workflow Connected Design construction Construction Analytics Construction Automation Construction BIM Construction Cloud construction documentation construction drawings construction management Construction Phases Construction Planning Construction Project Construction Projects Construction Scheduling Construction Technology construction tools construction tracking Contractor contractor tools Contractor Workflow Contraints corridor design Cost Effective Design cost estimation Create resizable blocks Creative Teams creative tools CTB CTB STB Custom Hatch custom scripts custom tool palettes Custom visual styles Cutting Parameters Cybersecurity Data Backup Data Extraction data management Data Protection Data Reference Data Security Data Shortcut deadline tracking Demolition Design Design Automation Design Career Design Collaboration Design Comparison Design consistency Design Coordination Design Documentation design efficiency Design Engineering design errors Design Hacks Design Innovation design management design optimization Design Options Design Oversight design productivity design review Design Reviews design revisions Design Rules design software design software tips design standardization design standards Design Teams Design Technology design templates design tips Design Tools design tracking Design Workflow design-to-construction Designer designer hacks Designer Tools Designer Workflow Digital Art Digital Assets Digital Construction Digital Construction Technology Digital Content Digital Design Digital Drafting digital drawing Digital engineering digital fabrication Digital Library Digital Manufacturing digital marketing digital takeoff Digital Thread Digital Tools Digital Transformation Digital Twin Digital Twins digital workflow dimension dimension styles dimensioning Disaster Recovery document management Document Organization Documentation drafting drafting automation Drafting Efficiency Drafting productivity Drafting Shortcuts Drafting Standards Drafting Tips drafting tools Drafting Workflow Drawing Drawing Accuracy Drawing Automation drawing consistency drawing management Drawing Organization drawing revisions Drawing standards drawing templates drawing tips Dref DWG files DXF Export Dynamic Block Dynamic Block AutoCAD Dynamic Blocks dynamic data management Dynamic doors Dynamic windows Dynamics Dynamics Simulation Dynamo Dynamo automation early stage design eco design editing commands Efficiency efficient CAD efficient project management Electrical Systems Emerging Features Energy Analysis energy efficiency Energy Simulation Engineering Engineering Automation engineering CAD engineering data Engineering Design Engineering Documentation Engineering Drawing engineering drawings engineering efficiency Engineering Innovation Engineering Productivity engineering projects Engineering Skills engineering software Engineering Technology engineering tips engineering tools Engineering Tools 2025 Engineering Workflow Error Reduction Excel Export Workflow Express Tools External Reference Fabric Simulation facial animation Facial Rigging Facility Management Families Fast Structural Design faster delivery Field Documentation file auditing File Management file naming File Optimization File Recovery Fire Flame flange tips flat pattern Fluid Effects Fluid Simulation Forge Development Forge Viewer FreeCAD Fusion 360 Fusion 360 API Fusion 360 guide Fusion 360 Tips Fusion 360 tutorial Future of Design Future Skills Game Design Game Development Game Effects Gamification Generative Design Geospatial Data GIS Global design teams global illumination GPU Acceleration grading optimization Graph Editor Green Architecture green building Green Technology Grips Handoff Hatch Patterns HDRI health check Healthcare Facilities heavy CAD file Heavy CAD Files heritage building conservation hidden commands Hospital Design Hub Workflows HVAC HVAC Design Tools HVAC Engineering HVAC Optimization Hydraulic Modeling IK/FK iLogic Import Workflow Industrial Design Industry 4.0 Infrastructure infrastructure design Infrastructure Monitoring Infrastructure Planning Infrastructure Technology InfraWorks innovation Insight Intelligent AutoCAD Hub Intelligent automation Intelligent Design intelligent modeling Intelligent Repetition Control Intelligent Sheet Management Intelligent Sheet Sets intelligent tools Intelligent Workflow Interactive Design interactive presentation Interior Design Inventor Inventor API Inventor Drawing Template Inventor Frame Generator Inventor Graphics Issues Inventor IDW Inventor Tips Inventor Tutorial IoT ISO 19650 joints Keyboard Shortcuts keyframe animation Keyframe generation Landscape Design Large Projects Laser Scan layer conventions Layer Management Layer Organization layer standards layouts Learn AutoCAD Legacy CAD Library components Licensing light techniques Lighting Lighting and shading Lighting Techniques lineweight Linked Models Liquid Machine Learning Machine Learning in CAD Machine Optimization Machining Efficiency machining productivity Macros maintenance command Manage multiple projects from a single hub with a centralized project management system that improves collaboration Management manual plotting manufacturing Manufacturing Innovation Manufacturing Technology Mapping Technology marketing visuals master sheet index Material Creation Material Libraries Maya Maya Animation Maya character animation Maya lighting Maya Python Maya Rigging Maya Shader Maya Tips Maya tutorial Maya Workflow measurement Mechanical Design Mechanical Engineering Media & Entertainment MEP MEP Modeling Mesh-to-BIM Metal Fabrication Metal Structure milestone tracking modal analysis Model Clarity Model Management Model Optimization model space Modeling Secrets Modular Housing Monitoring Progress Motion capture Motion Design motion graphics motion simulation MotionBuilder Multi Office Workflow multi-axis machining Multi-Body Modeling Multi-Project Multi-Project Management Multi-User Environment multileader multiple sheet sets naming convention Navisworks Navisworks Best Practices nCloth Net Zero Design New Construction ObjectARX .NET API Open Source CAD Optimization Organization OVERKILL OVERKILL AutoCAD Override Layers Page Setup Palette paper space parametric assembly Parametric Components Parametric Constraints parametric design parametric family Parametric Modeling particle effects particle systems PDF PDF Export PDM system Personal Brand Phase Filters Phasing photorealism Photorealistic photorealistic render PlanGrid plot automation Plot Settings Plot Style Plot Style AutoCAD plot styles Plotting Plotting automation Plugin Tutorial Plumbing Design PM Tools point cloud Portfolio Post Construction Post-Processing Practice Drawing precision machining preconstruction workflow predictive analysis predictive animation Predictive Maintenance Predictive rigging Prefabrication Preloaded families Presentation-ready visuals Printing Printing Quality Problem Solving Procedural animation procedural motion Procedural Rig Procedural Textures Product Design Product Development product lifecycle product rendering Product Visualization Productivity productivity and workflow efficiency. productivity tips productivity tools Professional 3D design Professional CAD Professional Drawings professional printing Professional Tips Professional Workflow progress management Project Accuracy project automation Project Collaboration project consistency Project Coordination project dashboard Project Documentation project efficiency Project Goals project management Project Management Tools project milestones Project Monitoring project organization Project Oversight project planning Project Progress project quality project timeline project tracking Project Visualization project workflow PTC Creo Publish Drawings PURGE PURGE AutoCAD Rail Transit Rapid Prototyping Realism realistic rendering realistic scenes ReCap Redshift Shader reduce CAD errors reduce CAD file size Reduce Errors reduce manual updates Reducing redundancy Redundant Work Render Render Optimization Render Passes Render Quality Render Settings render tips Rendering rendering engine Rendering Engines Rendering Optimization rendering settings rendering software Rendering Techniques Rendering Tips Rendering Workflow RenderMan Renewable Energy Renovation Project Renovation Workflow repetition-free workflow repetitive drawing Repetitive Elements repetitive-free Reports Resizable Block restoration workflow Reusable Components Revision Control Revision Management Revision Tracking Revit Revit add-ins Revit API Revit automation Revit Best Practices Revit Collaboration Revit Documentation Revit Family Revit integration Revit MEP Revit Performance Revit Phasing Revit plugin Revit Plugins Revit Scripting Revit skills Revit Standards Revit Strategies Revit Structure Revit Tags Revit Template Revit templates Revit Tips Revit tutorial Revit Workflow Ribbon Rigging Rigid Body robotics ROI Room planning save hours of work Save Time save time CAD Scale Autodesk Schedules screen Scripts Sculpting Secure Collaboration Sensor Data Shader Networks sheet management Sheet Metal Sheet Metal Design Sheet Metal Tricks Sheet organization sheet set Sheet Set Automation Sheet Set Efficiency Sheet Set fields Sheet Set Management Sheet Set Manager Sheet Set Optimization Sheet Set Organization Sheet Set Software Sheet Set Standards Sheet Set Tips Sheet Set Tools Sheet Sets sheet sets workflow Sheets shortcut keys Shortcuts Siemens NX Simulation simulation tools Sketch Sketching Tricks Small Firms Smart Architecture Smart Block Smart Building Design Smart CAD smart CAD tools Smart City Smart Design smart dimensioning Smart Engineering Smart Factory Smart Infrastructur Smart Project Smart Sheet Management Smart Sheet Set Tools Smart Sheet Sets Smart Workflows Smoke Soft Body Software Compliance software ecosystem Software Management Software Trends software troubleshooting Software Update Solar Energy Solar Panels SolidWorks Space planning SSM standard part libraries Standardization Standardize standardized templates Startup Design static stress STB Steel Structure Design Stress-Free Structural Design Structural Modeling Structural Optimization subscription model Subscription Value surface finish Surface Modeling sustainability sustainable design Sustainable Manufacturing system performance T-Spline task management team collaboration Team Efficiency Team Productivity Team Projects team training guide technical documentation Technical Drawing technical support Template management Template Setup Template usage templates text settings text style Texture Mapping Texturing thermal analysis time efficiency Time Management time saving tools time savings time-saving time-saving tools Title Block title block automation Title Blocks Tool Libraries Tool Management Tool Palette Guide toolbar toolpath Toolpath Optimization Toolpaths Topography Track Track changes Troubleshooting Tutorial Tutorials Unfolding Techniques urban planning User Interface (UI) UV Mapping UV Unwrap V-Ray Vault Best Practices Vault Lifecycle Vault Mistakes Vector Plotting vehicle modeling version control VFX View Filters Viewport configuration viewports Virtual Environments virtual reality visual effects visualization workflow VR VR Tools VRED Water Infrastructure Water Management Weight Painting What’s New in Autodesk Wind Energy Wind Turbines Workbook workflow Workflow Automation workflow efficiency Workflow Optimization Workflow Tips Worksets Worksharing Workspace XLS Xref Xrefs เขียนแบบ