000

Index Labels

Extreme Bug Hunting

.
Put on your camouflage vest and step out onto the hot motherboard plains. Squint against the searing rays of burning processor cycles and feel the warm wind of chassi fans fill the air with anticipation. Today we go bug hunting.

Our prey: the worst kind. Crashes only in release builds. Only on PS3. At different places every time. With a low reproduction rate. And there are only a few days left until submission. (Aren't there always?)

What can we do? Luckily, the situation is not as hopeless as it might seem. I recently dealt with a bug of this kind and here are my tips and tricks for bringing down such beasts:

Don't Panic!


No bug is impossible to fix. The reason you feel that way is because you don't know anything about it. The more you learn, the less scary the bug will seem.

Instead of focusing on fixing the bug, something you can't possibly do at this point, focus on finding out more about it. Gather information. Take a sheet of paper and write down everything you know and don't know about the bug. Write down ideas of what might be causing the bug as you think of them and cross them out as you eliminate them. Don't get stressed out by the fact that you are not fixing the bug right now. Instead be confident that everything you learn about the bug takes you one step closer to finding the cause.

Actually, the very things that make tricky bugs tricky already tells you some things about them:

Only in release builds. There can be several reasons for this. It could be that some of the code that is stripped out in release builds protects against the bug. The bug could be timing related, making it disappear in slower debug builds. Or the bug could be caused by uninitialized variables.

Only on PS3. This indicates that the bug might be in a PS3 specific system.

Low reproduction rate. This indicates that the bug depends on something random. Could be uninitialized memory (can contain random data) or a thread timing issue.

Different call stacks. This indicates that a bad system is causing failures in multiple other systems. The most likely explanation is that the bad system is overwriting the memory used by the other systems.

All taken together. This gives us a pretty decent working hypothesis:

Timing issues or uninitialized variables is causing a system (possibly a PS3 only system) to overwrite memory that doesn't belong to it.

Get a Stable Repro Case


To learn more about the bug, you need to be able to do experiments. I.e., change something and see if the bug is still there or not.

To do that effectively you need a reliable way of reproducing the bug. Can you isolate the behavior that produces the bug? Can you find a way of getting a better reproduction rate? Can you script what you just did, so that you have a way of reproducing the bug that doesn't require user input?

Even if you can't find a 100 % reliable repro case, an automated test is still useful. If the bug has a 30 % chance of occurring and you run the test 20 times without seeing the bug you can be pretty certain that it has disappeared. And if you have a completely automated test process, it should be able to run the tests while you procure a tasty beverage of your choice.

Gather Information


As already mentioned, the next step is to try to gather as much information about the bug as possible. The more you learn about the bug, the better chance you have of fixing it.

Just running the same repro case again and again quickly leads to diminishing returns. Instead, try manipulating the system slightly on each attempt and see what happens to the bug. Does it disappear? Does it become more frequent? Does it move to a different place? What does this tell you about the bug? Below are some useful manipulations to try.

Turn off System by System


Try turning of system by system in the engine until the bug disappears. Disable the sound system. Is the bug still there? Disable rendering. Can you still get the bug? And so on. If you have a modular engine design, it should be easy to turn off individual engine systems.

When a bug has a random component you can't be certain that a fix that made the bug disappear really fixed the bug. It might have just masked it. Still, if you don't make any assumptions at all you won't get anywhere. Just as when you solve a difficult crossword puzzle, you may have to make some guesses to get started. So if the bug disappears when you disable a particular system and reappears when you enable it, you can assume as a working hypothesis that the bug is caused by something in that system. But you should be ready to abandon that hypothesis if you find evidence to the contrary.

Search the Version History


Was the bug discovered recently? Try reverting to an earlier version of the code/data and see if the bug is still there.

If the bug disappears in an earlier version you can do a binary search of the revisions until you find the point where the bug was introduced. Git even has a cool command for this: git bisect. When you find the revision that introduced the bug it should be easy to spot the error.

Look at the Data


When you get a crash because of overwritten memory, look at the data that was written. If you are really lucky, you might recognize it and can make a decent guess of what system it came from.

Memory Breakpoint


Another lucky break is if it is the same memory location that is being trashed every time you run the program. In that case, you can just place a data breakpoint at that location and get the compiler to break when the memory is being overwritten.

Fill Allocated Memory with Bad Data


Could the error be caused by uninitialized data? One way of finding out is to fill memory with specific values on malloc() and see if the behavior of the bug changes. This requires that you have implemented your own memory allocators, but you should do that anyway.

Try changing malloc() (or whatever function you use to allocate memory) to always memset() the allocated memory to zero. Does the behavior of the bug change? Try a different pattern: 0xffffffff or 0x12345678. Does anything happen?

Disable Multi-Threading


Could the error be caused by race conditions between execution threads? Try running your systems synchronously instead of asynchronously. Run them all on the same processor. Is the bug still there?

Clear on Free


The two most common causes of random memory overwrites are:

  1. Code that writes to a memory address after having called free().
  2. Code that allocates a buffer of a certain size and writes beyond that size (buffer overflow).

Errors of type (1) can sometimes be found by clearing the memory when free() is called. If a system is accessing memory after having called free(), you might trigger an error in that system by clearing out the memory or filling it with a pattern.

Canary Values


Buffer overflow problems can be detected with something called "canary values" (named after the way canary birds were used to detect gas leaks in mines).

The idea is that every time you allocate memory, you allocate some extra bytes and fill them with a "canary value", a known pattern, such as 0x12345678. In the call to free() you check that the canary value is still intact. If some code is writing beyond the end of its buffers, it will overwrite the canary value and cause an assert() in the call to free().

Memory Verification


Many memory allocators have some kind of internal consistency check. For example in dlmalloc you can check that you are able to walk through all allocated memory blocks. If something is trashing the block headers, the consistency check will fail. By running the consistency check at regular intervals you can find out when the corruption occurs.

Once you have a time interval where the memory is okay at the start and corrupted at the end you can do a binary search of that interval by inserting more and more consistency checks until you find the exact point where the headers are overwritten.

Change Allocators


Sometimes just changing what allocator you use can move the crash to a different place and make it easier to see the real problem. Try switching between dlmalloc, the system allocator and your own allocators (if you have any).

Use the Virtual Memory System


Using virtual memory allocations is a good way of finding out if memory is being accessed after free(), since access to a page that has been freed results in a page fault.

If you suspect that the error is in a particular system, you can switch its allocations over to using the virtual memory allocator. Typically, you can't switch the entire engine over to virtual allocations since it has huge overheads. (You must round up all allocations to the page size.)

The Bug That Inspired This Article


Using these techniques we were able to hunt down a really tricky bug reasonably quickly. We wrote a script that could reproduce the bug with a rate of about 30 %. System shutdown and version history tests indicated that the bug was in the SPU decompression library, a relatively new system. This indication was strengthened by the fact that the bug occurred only on PS3. Switching that system to using the virtual memory allocator gave us a DMA error when the bad write occurred (from an SPU). From that we could immediately see the problem -- a race condition could cause the SPUs to continue DMAing decompressed data even after the destination buffer had been freed. With that information, the problem was easily fixed.

Blog Archive

Labels

.NET Programming 2D Drafting 3D Animation 3D Art 3D Artist 3D design 3D effects 3D Engineering 3D Materials 3D Modeling 3D models 3D presentation 3D Printing 3D rendering 3D scanning 3D scene 3D simulation 3D Sketch Inventor 3D Texturing 3D visualization 3D Web App 3ds Max 4D Simulation ACC Adaptive Clearing adaptive components Add-in Development Additive Manufacturing Advanced CAD features Advanced Modeling AEC Technology AEC Tools affordable Autodesk tools AI AI animation AI Assistance AI collaboration AI Design AI Design Tools AI Experts AI for Revit AI Guide AI in CAD AI in CNC AI in design AI in Manufacturing AI in Revit AI insights AI lighting AI rigging AI Tips AI Tools AI troubleshooting AI workflow AI-assisted AI-assisted rendering AI-enhanced Animation animation pipeline animation tips Animation workflow annotation AR architectural design architectural modeling architectural preservation architectural visualization Architecture architecture design Architecture Engineering Architecture Firm Architecture Productivity architecture software architecture technology Architecture Workflow Arnold Renderer Arnold Shader Artificial Intelligence As-Built Model Asset Management augmented reality AutoCAD AutoCAD advice AutoCAD API AutoCAD Basics AutoCAD Beginner AutoCAD Beginners AutoCAD Civil 3D AutoCAD Civil3D AutoCAD commands AutoCAD efficiency AutoCAD Expert Advice AutoCAD features AutoCAD File Management AutoCAD Layer AutoCAD Layers AutoCAD learning AutoCAD print settings AutoCAD productivity AutoCAD Teaching AutoCAD Techniques AutoCAD tips AutoCAD tools AutoCAD training. AutoCAD tricks AutoCAD Tutorial AutoCAD workflow AutoCAD Xref Autodesk Autodesk 2025 Autodesk 2026 Autodesk 3ds Max Autodesk AI Autodesk AI Tools Autodesk Alias Autodesk AutoCAD Autodesk BIM Autodesk BIM 360 Autodesk Certification Autodesk Civil 3D Autodesk Cloud Autodesk community forums Autodesk Construction Cloud Autodesk Docs Autodesk Dynamo Autodesk features Autodesk for Education Autodesk Forge Autodesk FormIt Autodesk Fusion Autodesk Fusion 360 Autodesk help Autodesk InfraWorks Autodesk Inventor Autodesk Inventor Frame Generator Autodesk Inventor iLogic Autodesk Knowledge Network Autodesk License Autodesk Maya Autodesk mistakes Autodesk Navisworks Autodesk news Autodesk plugins Autodesk productivity Autodesk Recap Autodesk resources Autodesk Revit Autodesk Software Autodesk support ecosystem Autodesk Takeoff Autodesk Tips Autodesk training Autodesk tutorials Autodesk update Autodesk Upgrade Autodesk Vault Autodesk Video Autodesk Viewer Automated Design Automation Automation Tutorial automotive design automotive visualization Backup Basic Commands Basics Batch Plot Beginner Beginner Tips beginner tutorial beginners guide Big Data BIM BIM 360 BIM Challenges BIM collaboration BIM Compliance BIM Coordination BIM Data BIM Design BIM Efficiency BIM for Infrastructure BIM Implementation BIM Library BIM Management BIM modeling BIM software BIM Standards BIM technology BIM tools BIM Trends BIM workflow Block Editor Block Management Block Organization Building Design Software Building Maintenance building modeling Building Systems Building Technology ByLayer CAD CAD API CAD assembly CAD Automation CAD Blocks CAD CAM CAD commands CAD comparison CAD Customization CAD Data Management CAD Design CAD errors CAD Evolution CAD File Size Reduction CAD Integration CAD Learning CAD line thickness CAD management CAD Migration CAD mistakes CAD modeling CAD Optimization CAD plugins CAD Productivity CAD Rendering CAD Security CAD Skills CAD software CAD software 2026 CAD software training CAD standards CAD technology CAD Tips CAD Tools CAD tricks CAD Tutorial CAD workflow CAM car design software Case Study CEO Guide CGI design Character Rig cinematic lighting Civil 3D Civil 3D hidden gems Civil 3D productivity Civil 3D tips civil design software civil engineering Civil engineering software Clash Detection Class-A surfacing clean CAD file cleaning command client engagement Cloud CAD Cloud Collaboration Cloud design platform Cloud Engineering Cloud Management Cloud Storage Cloud-First CNC CNC machining collaboration command abbreviations Complex Renovation concept car conceptual workflow Connected Design construction Construction Analytics Construction Automation Construction BIM Construction Cloud Construction Planning Construction Scheduling Construction Technology contractor tools Contractor Workflow Contraints corridor design Cost Effective Design cost estimation Create resizable blocks Creative Teams CTB STB Custom visual styles Cutting Parameters Cybersecurity Data Backup data management Data Protection Data Reference Data Security Data Shortcut Design Automation Design Career Design Collaboration Design Comparison Design Coordination design efficiency Design Engineering Design Hacks Design Innovation design optimization Design Options design productivity design review Design Rules design software design software tips Design Technology design tips Design Tools Design Workflow design-to-construction Designer Designer Tools Digital Art Digital Assets Digital Construction Digital Construction Technology Digital Content Digital Design Digital engineering digital fabrication Digital Manufacturing digital marketing digital takeoff Digital Thread Digital Tools Digital Transformation Digital Twin Digital Twins digital workflow dimension dimensioning Disaster Recovery drafting Drafting Efficiency Drafting Shortcuts Drafting Standards Drafting Tips Drawing Drawing Automation drawing tips Dref Dynamic Block Dynamic Block AutoCAD Dynamic Blocks Dynamic doors Dynamic windows Dynamo Dynamo automation early stage design eco design editing commands Electrical Systems Emerging Features Energy Analysis energy efficiency Engineering Engineering Automation engineering data Engineering Design Engineering Innovation Engineering Productivity Engineering Skills engineering software Engineering Technology engineering tools Engineering Tools 2025 Engineering Workflow Excel Export Workflow Express Tools External Reference facial animation Facial Rigging Facility Management Families Fast Structural Design Field Documentation File Optimization File Recovery Flame flange tips flat pattern Forge Development Forge Viewer FreeCAD Fusion 360 Fusion 360 API Fusion 360 tutorial Future of Design Future Skills Game Development Gamification Generative Design Geospatial Data GIS Global design teams global illumination grading optimization green building Green Technology Grips Handoff HDRI health check Healthcare Facilities heavy CAD file Heavy CAD Files heritage building conservation hidden commands Hospital Design HVAC HVAC Design Tools HVAC Engineering Hydraulic Modeling IK/FK iLogic Import Workflow Industry 4.0 Infrastructure infrastructure design Infrastructure Monitoring Infrastructure Planning Infrastructure Technology InfraWorks innovation Insight intelligent modeling Interactive Design interactive presentation Interior Design Inventor Inventor API Inventor Drawing Template Inventor Frame Generator Inventor Graphics Issues Inventor IDW Inventor Tips Inventor Tutorial IoT ISO 19650 joints Keyboard Shortcuts keyframe animation Keyframe generation Landscape Design Large Projects Laser Scan Layer Management Layer Organization Learn AutoCAD Legacy CAD Licensing light techniques Lighting and shading Lighting Techniques Linked Models Machine Learning Machine Learning in CAD Machine Optimization Machining Efficiency maintenance command Management manufacturing Manufacturing Innovation Manufacturing Technology Mapping Technology marketing visuals Material Creation Maya Maya character animation Maya lighting Maya Shader Maya Tips Maya tutorial measurement Mechanical Design Mechanical Engineering Media & Entertainment MEP Modeling Mesh-to-BIM Metal Structure modal analysis Model Management Model Optimization Modeling Secrets Modular Housing Motion capture motion graphics motion simulation MotionBuilder Multi Office Workflow Multi-User Environment multileader Navisworks Navisworks Best Practices Net Zero Design ObjectARX .NET API Open Source CAD Organization OVERKILL OVERKILL AutoCAD Page Setup Palette Parametric Components parametric design parametric family Parametric Modeling particle effects particle systems PDF PDM system Personal Brand Phasing PlanGrid Plot Settings Plot Style Plot Style AutoCAD Plotting Plugin Tutorial Plumbing Design point cloud Portfolio Post Construction Post-Processing Practice Drawing preconstruction workflow predictive analysis predictive animation Predictive Maintenance Predictive rigging Prefabrication Presentation-ready visuals Printing Printing Quality Procedural animation procedural motion Procedural Rig Procedural Textures Product Design Product Development product lifecycle product rendering Productivity productivity tools Professional 3D design Professional CAD Professional Drawings professional printing Professional Tips Project Documentation project efficiency project management Project Management Tools Project Visualization PTC Creo PURGE PURGE AutoCAD Rail Transit Rapid Prototyping realistic rendering ReCap Redshift Shader reduce CAD file size Render Render Passes Render Quality Render Settings Rendering rendering engine Rendering Engines Rendering Optimization rendering software Rendering Tips Rendering Workflow RenderMan Renewable Energy Renovation Project Renovation Workflow Reports Resizable Block restoration workflow Revit Revit add-ins Revit API Revit automation Revit Best Practices Revit Collaboration Revit Documentation Revit Family Revit integration Revit MEP Revit Performance Revit Phasing Revit Plugins Revit Scripting Revit skills Revit Standards Revit Template Revit Tips Revit tutorial Revit Workflow Ribbon Rigging robotics ROI Scale Autodesk Schedules screen Sculpting Secure Collaboration Sensor Data Shader Networks Sheet Metal Design Sheet Metal Tricks Sheet Set Manager shortcut keys Shortcuts Siemens NX Simulation simulation tools Sketch Sketching Tricks Small Firms Smart Architecture Smart Block Smart Building Design Smart City Smart Design Smart Engineering Smart Factory Smart Infrastructur Software Compliance software ecosystem Software Management Software Trends software troubleshooting Software Update Solar Energy Solar Panels SolidWorks Startup Design static stress Steel Structure Design Structural Optimization subscription model Subscription Value Surface Modeling sustainability sustainable design Sustainable Manufacturing system performance T-Spline team training guide Technical Drawing technical support Template Setup text style Texture Mapping Texturing thermal analysis Time Management time saving tools Title Blocks toolbar Toolpath Optimization Toolpaths Topography Troubleshooting Tutorial Tutorials urban planning User Interface (UI) UV Mapping UV Unwrap V-Ray Vault Best Practices Vault Lifecycle Vault Mistakes Vector Plotting vehicle modeling VFX Viewport configuration Virtual Environments virtual reality visual effects visualization workflow VR VR Tools VRED Water Infrastructure Water Management Weight Painting What’s New in Autodesk Wind Energy Wind Turbines Workbook workflow Workflow Automation workflow efficiency Workflow Optimization Workflow Tips Worksets Worksharing Workspace XLS Xref Xrefs เขียนแบบ